Fictional Legacies

A lot of fiction has the issues with “legacies”, the sense that it’s there because that’s what everyone else in the genre does, and you somehow have to have them. Nearly all points and lives systems in video games for anything other than arcade machines, especially early ones, are “legacies”.

Legacies are not necessarily bad, and from a commercial standpoint they make sense-you don’t want to diverge too much and have a work as alien as the 1996 Ford Taurus. But sometimes legacies feel a little off to me.

I think one of my least favorite legacies in military fiction is the “conference room scenes”. Not the ones where it’s an excuse to infodump-I may not like those, but I can understand them. I’m talking the near-invariably badly done political maneuvering and setup before the action takes place.

And I may be misinterpreting the target audience, but at least I don’t really get anything out of most of this “””intrigue””” (quotes deliberate). It sours the tone of the work to come, takes up too much time, interrupts the plotting, or all of the above.  I’d rather prefer trying to develop the characters.

But I must add that this may be more a symptom than a cause. If the overall story is good, I tend to forgive conference room intrigue. If it isn’t, I zoom in on it.

But, thrillers pale in comparison to the genre that has decades of baggage-superhero comics[1]. You have to have a story where characters in 1930s strongman outfits jump around punching dudes. You have the legacy of the Golden Age, and, most importantly, you have the legacy of the Silver Age.

I like the Silver Age. It’s what my family’s comics collection contained. It has a lot of goofy stories that have inspired me. I don’t blame the silver-age writers for what they did. They were laboring under the Comics Code, at the time at its most restrictive. (For instance, the Adam West Batman could and did actually get away with more than what the comics did).

But the way comics steered away from the Silver Age, as the Code loosened, did not work. I don’t know how much of it is the legacy’s internal effects, how much of it was appealing to what had become an insular market thanks to comic book stores, how much of it was the never-changing soap opera world of comics, and how much of it was that you couldn’t take out one part without knocking everything over (metaphorically).

Maybe it was because the Silver Age comics were so light and fluffy that simply doing what other stories had done for thousands of years was viewed as profound in comics. But there’s just too much baggage, and the best symbol lies in one of my favorite characters, Arcade.

I like Arcade as an anachronistic Silver Age villain. But in any superhero story that wants to be slightly realistic or have a slight amount of sense, he cannot exist. And characters like him weigh down everything. You can’t make a serious statement when your villain group has a Silver Age name. It’s harder to show true drama when you’re in an outfit that was viewed as out of date in the 1960s.

But adaptations take a cutting torch to the legacies. Notice that Arcade has not appeared in any X-Men movies[2]. Notice how changed the costumes are. Notice how even with a ton of movies and cartoons, the least deserving (tend to) stay behind. So legacies can be overcome.

[1]I’m referring to mainline Big Two, stuff like Watchmen or even Worm which is more tightly plotted is different.

[2]Though I think he would fit in a Deadpool film, simply because that’s knowingly ridiculous.

Superhero teams

Ah, superhero teams. Even more so than individual superheroes, they’re tricky and the most subject to the inherent flaws of the big two comics model. I’ve entertained one team of superheroes, and it’s tricky, especially the bigger the hero team becomes.

I think the Fantastic Four, and to a lesser extent the X-Men, are the way to do a superhero team right. They’re (to an extent in the X-Men, and definitely in the FF) built from the ground-up as part of a team from the get-go. The Avengers and Justice League are the way to do it wrong, taking existing solo characters and stuffing them into an inherently artificial team (see this Spacebattles post by “Unhappy Anchovy” for a similar view).

To use a sports analogy, the Fantastic Four are a proper team. The Avengers and Justice League are an artificial all-star team.

Ward First Impressions

So, now that the first three chapters of Ward/Worm II have been posted, I’ll give my impression. The impression is simple.

Typical Wildbow so far. You have the detailed, at least theoretically interesting setting, the dark tone, and the mediocre prose that feels kind of “infodumpy” and has trouble moving to different tones. That wasn’t surprising. (Neither is the argumentative discussion on Spacebattles, unfortunately).

The big question mark will be pacing. Pacing was one of the big weaknesses of the original Worm. It managed to be 1.6 million words long, or almost three times the length of War and Peace. Yet it also managed to escalate far too much. Even Wildbow’s shortest full web serial, Pact, is only slightly less than twice the length of that legendary thick book. For me, it’s at least easier to follow if I read from the start and read one chapter at a time (which is easy, I read fast), instead of binging on millions of words written clunkily.

So, I’m not exactly surprised by anything I’ve seen so far in Ward. The question as to whether it can recapture the magic of Worm in SBCRW also remains unanswered. To answer that will have to wait until the story develops more, and then to see how many fanfics use elements from Ward and Ward alone.

That’s Ward after three chapters. More or less what I expected, with all of Wildbow’s strengths and weaknesses. I hope it can improve, but given how it’s checked so many of the boxes already, I’m a little skeptical.

What makes a good rogues gallery

Ok, I think I’ve found the superhero with the best rogues gallery, in my opinion of course. Spider-Man, and not just because I grew up with him and he was my family’s favorite hero.

I think there’s two big reasons.

  • A good power set. Spider-Man is in a sweet spot, strength-wise, where you can pit both low-end nominal humans and strong supervillains against him without it seeming too implausible. This isn’t like (and I know I’m using DC here) Superman where his foes have to be either cosmic or kryptonite-based, or a Daredevil/Batman/Punisher where they have to be weaker.
  • The lack of an “evil counterpart” for a while. Evil counterparts are tricky. They have to eventually lose, but they’re symmetric so the fights frequently become less than ideal. The Hulk (Abomination) and Iron Man (A parade of power-suited villains) are notorious for this. It took Spider-Man decades to get a direct evil counterpart in the form of Venom, and even he’s better than most.

 

This, mixed with silver age creativity, makes Spidey’s villains memorable. Sadly (or maybe not sadly), Marvel has had an aversion to making new villains for a while. I’ve heard part of it is a reluctance by writers to create something they won’t have financial or creative control over, but that doesn’t explain all of it. I think it’s just because the comics themselves are doubling down on being niche, while the movies still have decades of material to mine.

Arcade, Elektra, and the REAL Comics Diversity Problem

So, reading the latest entry in Marvel’s new Elektra series, I began to fill with rage. This was bad-and not the sort of enjoyably bad I can chuckle at, this was-bad bad. Ok, at least I can have fun screaming at it.

I’ll admit the only reason I read it was because it had Arcade in it, making me perhaps the only person to check out comics for that character. And maybe I shouldn’t have. It’s awful. Terrible. Turgid. Has no sense of fun for what should be a zany trip to Murderworld. Arcade is working for the Kingpin and he’s rambling, and Elektra’s rambling, and the whole thing is an unintentional parody of an unintentional parody of Frank Miller’s classic style. It’s eighth-rate noir (suddenly, This Is The Police doesn’t look so bad) interspersed with a deus ex machina-resolved fight against an Arcade-piloted giant robot that only served to remind me of Arcade’s far superior portrayal in Ultimate Alliance.

Ugh.

There’s no reason for this series to be here. And this brings me to the next topic of this post. There is an unmistakable comics diversity problem. It’s just not that kind.

The “Marvel Diversity” controversy is something I’ve tried to bypass. I tend to just ignore it or roll my eyes at either the most ridiculous demands on the internet or the most hamfisted attempts to implement it. I couldn’t even react with the sense of bemused chortling I had with the internet slapstick that ensued when Blizzard made Overwatch star Tracer a lesbian. (My slightly tasteless guffaw was that she would make history–by being someone that fanfic shippers would force with no evidence into being straight.)

I think there is a diversity problem in comics, but it has absolutely nothing to do with what the characters are. No, it involves an excessive diversity of titles that dilute and get tangled in each other. Elektra got involved in a wave of Daredevil spin-offs around the same time. Is there really a need for this? Really? And this is just the tip of the iceberg.

To return, one footnote that shows how twisted and tangled this whole comics mess is that there were multiple recent low-number Elektra titles. It took me a bit of effort, I can’t imagine what it would be like for a comics neophyte.

Like I’ve said before, superheroes are held down by comic books. You could argue they’ve outgrown them. The millions of people who bought Ultimate Alliance saw an Arcade far closer to his original form, and his character concept than the low thousands who bought the 2017 Elektra or his abominable butchering in Avengers Arena. And for that I’m thankful.

Adam West and Batman: A Memorial

Actor Adam West, best known for his role on the 60s Batman TV show, has passed away. RIP.

The show was actually close to the comics of the time. It was the Silver Age, and Batman was collateral damage in DC pushing the Comics Code to eliminate horror comics. So, you probably couldn’t get much “better” in storytelling than what they got.  Besides, the show actually helped turn an obscure villain-the Riddler-, into a major foe thanks to Frank Gorshin’s classic portrayal.

Love/Hate Superheroes

I love superheroes. But I generally don’t like the big two superhero comics.

The movies (which are of course, the real deal with superheroes today), I have only polite neglect of. It’s not considering them bad, just not interested. The comics, on the other hand, are inherently limited by their very nature. As talented as individual authors can be, it’s just a Sisyphean task when you’re dealing with a never-ending soap opera with no closure and no limitations. Made worse by the constant super-events where they promise everything will change. Uh-huh.

The economics of it are also pretty interesting-the movies have to be smooth-edged to as big a target audience as possible, while the actual comics are niche and thus disproportionately vulnerable to fringe pressure. There are of course exceptions to both sides, but it leads to the ‘barbel effect’ of pushing to both extremes.

My family is a big superhero family (and a Marvel one, I might add), and I have bought and read comics pretty extensively, so it’s not like I absolutely hate them beyond reason. It’s just-there’s inherent structural problems.

Which is why I’ll admit to liking the stories that embrace the inherent silliness and don’t try to be more than 60s Batman-level fun more than the ones that try to make a silk purse out of the limited, constrained mess.

 

Better Supers

So, I’m finally ridding myself of the “Punisher Syndrome.”

See, an awful lot of my envisioned superheroes were basically variations on the theme of that skull-chested vigilante. Which is to say, they’re walking arsenals that achieve their superhuman qualities simply through ridiculous amounts of training.

Not all of them have gotten changed. But I’m very thankful that enough have-and that I’ve had the imagination to make them different. After all, I don’t want the walking arsenals to overlap too much.

Arcade

Ah, Arcade.

Arcade, one of the Marvel villains ideal for one story, yet utterly unable to work in anything beyond it.

arcadesb

Arcade, for most of his existence, was/is a normal human in a bad 70s suit and giant bow tie who builds deathtrap amusement parks called Murderworlds and has an inexplicable ability to capture superheroes and plop them in there. Appearing in the second-rate title Marvel Team-Up, by all means he should have been a one-issue wonder who would be “lucky” to be a victim of the Scourge, a character created to eliminate “embarrassing” villains.

Instead, the legendary Chris Claremont liked the character and used him as an X-Men villain, and he became a B/C-list supervillain, even earning a place in Marvel Ultimate Alliance.

There have been multiple attempts to make Arcade a “serious” threat, the largest and most recent being the Hunger Games/Battle Royale ripoff Avengers Arena. None have worked. How could they work? It takes so much effort to force a character whose gimmick is ridiculous even by comic-book standards that one might as well make a new character or use someone more appropriate.

_ _ _ _ _ _ _ _ _ _ _

Thankfully, the version that I call “Classic Arcade” is an ideal ‘filler’ villain that almost any low-mid level superhero can face. The amusement park gimmick can make for some interesting visuals, and Arcade rarely facing the heroes directly means his reappearances aren’t quite as contrived as-well, everything else about him.

The Ultimate Alliance appearance uses Arcade well, with his presence being an excuse to have a carnival level and some extra-hammy voice acting.

Even crossovers can work-there is nary a Marvel crossover I’ve come up with that doesn’t involve the other crossover characters being tossed into Murderworld.

But They’re Superheroes

So, I was considering a concept that was on the level of Operation Eagle Claw in terms of absolute failure. A special forces raid that goes horribly wrong.(This is no doubt inspired by me reading about special forces slip-ups, because even the best are still human and still make plenty of mistakes)

Only problem is, it has to be a mistake on the planning level, and the background organization has had enough experience in both conventional and low-intensity war that it should have a pretty good idea what its forces can and can’t do.

Solution: Have it be masterminded by their new superhero department, who brush off any criticism of the plan, because hey, these are literal superheroes!