The End of Payday 2

So, Payday 2 got its official end.

I only got the bad/non-Secret ending myself, and am nowhere near as good a player to get the good/Secret Revealed ending. While the game turning into a ridiculous wannabe-Assassin’s Creed mish-mash of every conspiracy ever might seem bad in isolation, in context it worked as well as it could have and showed how a little earnestness can go a very long way.

I feel bittersweet. I’ve been playing Payday 2 for a very long time. It’s (a distant) second only to Command: Modern Air Naval Operations, my dream game, in terms of actual time played. I remember playing it on a computer that could barely run it at all, and then seeing the contrast when I got a better system. It’s definitely one of the most mainstream games I’ve played and enjoyed. And the music-the music is incredible.

 

Good Writing Music

Good writing music is frequently long, ambient, and low-intensity, for lack of a better word. It’s just noticeable enough to distract you from the outside world while you write, but not prominent enough to take attention away from the writing itself.

There are exceptions, of course, but I’ve gotten a lot done listening to relaxing instrumental music.