The End of Payday 2

So, Payday 2 got its official end.

I only got the bad/non-Secret ending myself, and am nowhere near as good a player to get the good/Secret Revealed ending. While the game turning into a ridiculous wannabe-Assassin’s Creed mish-mash of every conspiracy ever might seem bad in isolation, in context it worked as well as it could have and showed how a little earnestness can go a very long way.

I feel bittersweet. I’ve been playing Payday 2 for a very long time. It’s (a distant) second only to Command: Modern Air Naval Operations, my dream game, in terms of actual time played. I remember playing it on a computer that could barely run it at all, and then seeing the contrast when I got a better system. It’s definitely one of the most mainstream games I’ve played and enjoyed. And the music-the music is incredible.

 

My Fantasy Smash List

So, I have this conspiracy that Nintendo is stacking the Smash Ultimate roster with past characters because it knows that the “fans” will be impossible to please, so it might as well go for safe nostalgic bets. (Besides, this is the best Metal Gear game in a while).

So, what are my unlikely choices for Smash Ultimate? First, and foremost, more than any character.

DOOMGUY (Doom). Rip and tear those huge guts! Not only has Doom been ported to the Switch, it’s a huge part of gaming history, and Doomguy can be a strong character in his own right. Yes, a gory M-rated game doesn’t quite gel with the cartoony Smash-but you could say the same about Snake. In-game, he would be a Bowser-style tank.

From there, a big drop.

_ _ _ _ _  _

FRISK (Undertale). Yes, on the exact opposite end of Doomguy is someone whose gimmick is that they don’t fight. Still, with the Earthbound/Mother characters in Smash, I figure you could do worse than make a character in a mega-homage. Frisk would use the stick and be fast but “heavy” with great recovery (to symbolize their determination).

HECTOR (Fire Emblem 7). Hector would be another tank-brawler with his mammoth axe and “Hector-copter“-based recover. What can I say, I liked the game and Smash could use more axe characters.

LILINA (Fire Emblem 6). Ok, this is getting out of hand. Oh well. Lilina, Hector’s daughter, can work as a light projectile-spammer.

DALLAS/JOY (Payday). Now for the true limiter. Dallas (with Switch-debuter Joy as an echo), can take to Smash based only on appearing in a Switch port that was, from what I’ve heard even more of an afterthought than the other console ports. Ironically, I’m imagining them being loaded with the oddball weapons and playing more like Link than Fox or Snake. Their recovery would feature them using the skyhook balloon from Green Bridge.

There’s my oddball Smash characters for you.

Payday 2 Spring Break 2018 Reflections

And, it’s done. So, my thoughts on this Payday 2 event:

  • Story elements. I’ll talk about those below, so those who care about spoilers aren’t spoiled right away.
  • And Joy for the time being remains stuck in Consoleland.
  • Likewise, the fandom’s dream, No Mercy, remains elusively out of reach. (I personally don’t see the hubub, and want an official remix of the heist track more than the mission itself)
  • The game has slowed down definitely, development wise. Not unexpected, but you can’t have it all. Thus if this is the worst Overkill can do (they have a reputation for messing up events in some fashion or another), it’s not bad at all. At least they’re updating at all.
  • A stealth heist was the first delivery. My thought was going to be “And the next is either going to be No Mercy or some new one thrown together with mostly existing assets that will be bland like Alaskan Deal.” I was half-right. It was a new heist thrown together with mostly existing assets that was awesome.
  • Now for the story part. Last chance for spoilers, if anyone cares.

 

 

So, it’s becoming this weird almost Assassin’s Creed story of boxes, aliens, and secret lairs. And yet, I didn’t mind at all. I liked it. Yes, it was ungrounded, but somehow the subject matter makes it work. I think there’s a big contrast between:

“Decipher ancient conspiracies and rob the equivalent of the warehouse from the end Raiders of the Lost Ark”

And:

“Have people in instantly outdated meme masks steal goats in a crossover with a deliberately buggy game.”

I had fun with it at any rate.

Infamy 2 Reached

I’ve finally reached the second level of infamy in Payday 2 (which requires you to reach the level cap and then earn $200,000,000 per level). I love the game, but its high-level play isn’t really for me.

Why? There’s less room for error, both on your part and from the unreliable internet players who go alongside you.

On Trying to Not Be Spoiled

I’m trying not to be spoiled by blockbusters until I finally read/watch/play them. It’s harder than it seems, but I’ve managed it on more than one occasion. I got most of the way through Undertale without being spoiled, and my experience was all the better for it.

Though I have to admit there’s little middle ground with games for me. It’s either a bumbling blind playthrough or a robotic walkthrough.

Another one where I wasn’t spoiled before experiencing it was the name of the traitor in Payday 2′ Hoxton Revenge. Then again, I only had a <30 minute mission to sit through, not a long, detailed game.