So, I’ve decided to take the plunge into Kindle publishing. My first foray into the world of self/e-publishing is The Dead Generals Chronicles, a brief work of “psuedo-history” that “analyzes” the deaths of fictional generals in fictional conflicts. Anything more would be a spoiler.
It is my first such book published, and I do not intend for it to be the last. This is my first toe in the pool, so to speak.
You can get it here.
The DLC/expansion Chains of War has now been released.
The second such big expansion after the past Northern Inferno, this Command expansion offers a 21st century World War III.
More info can be found on the developer’s website here.
I posted on Baloogan Campaign well before I started my own blog, and still regularly post there.
Yesterday I made a new post there. The Broken Staff-The (In)Effectiveness of Militia,
The subject of generals killed in action post-1900 holds a bizarre and somewhat morbid interest for me. It’s a period where personal presence on the battlefield was theoretically less important thanks to the use of the telephone and later radio. It’s also a period where fighting formations became exponentially more powerful.
Not surprisingly, the World War II Eastern Front takes the cake. Although there were exceptions, American general officer casualties were surprisingly low-they were comparable in both World War II and Vietnam despite the lower casualties of the latter war.
For a later period hypothetical WWIII/high intensity peer war, I have a tentative list of dead generals that mainly includes air/missile strikes (including a corps commander and some of his high-end staff taken out by a hit on their badly sited HQ). Besides those and maybe a few shot-down ones, there’s an example I made of the commander of an airborne division killed by a tank raid on a forward helicopter base he’s visiting.
Earlier, I have considerably higher casualties among general officers. This is because there’s often more divisions and because worse C3 means the generals have to be at the front more often.
So, for one of my innumerable exercises, I created a military rank called “Grand Colonel”. Much as how “Lt. Colonel” is a step down from “colonel”, “Grand Colonel” is a step above. While some research did find that some countries do use the rank senior colonel, it doesn’t quite match my use of it.
My “Grand Colonels” command divisions, putting them in the same spot as a major general. I still haven’t come up with a better name for higher-rank generals that doesn’t use the exact term. Maybe I’d fall back on it, or use something like ‘corpsmaster’. However, I imagined how weird and different the term “major general” might sound if across the English speaking world, we were used to going from colonel to grand colonel.
Or forget colonels altogether. Since “Colonel” comes from the Italian word for “column”, someone commanding a similarly sized unit could get a vastly different name. I don’t have the linguistic skill to say what it would be without resorting to a robotic-sounding compound name, but still. Language development is full of weird quirks that get accepted as being totally normal. They’re interesting to study.
I once saw a conlang rank of “sub-general”-is it between colonel and general, or is it something equivalent to Lieutenant General? Could two countries with the same language family have one ‘sub-general as the former’ and one as the latter? Why not?
(Also, while the officers are fairly consistent, I have the enlisted ranks in the same organization have a weird sort of craftsman like rank, with ‘private’ becoming ‘novice’ and higher enlisted ranks becoming ‘apprentices’ and ‘stewards’. So a sergeant major becomes a ‘Grand Steward’, linking it back to the ‘Grand _____’ precedent established by the grand colonel.)
Help, my rivet counting addiction has been triggered yet again. The culprit this time is the Micromark Army Lists, a very large list of orders of battle that range from the historical to the purely theoretical, from the musket age to the present. On Wargamevault (great site), they’re cheap, and I’ve been snapping them up en masse.
Weird how my cautious mentality gives way. I’ll waffle and hesitate over a cheap e-book, but have been wolfing down these dry lists like crazy. I’ve tried to get novel ones, but there have been a few duds I probably should have seen coming (You mean an unreformed ex-Soviet republic is going to organize its military on gasp-Soviet lines [that I already know a lot about]? .) In spite of that, the novel ones have been pretty informative…
Which is a big problem. I’m worried I’ll get too bogged down in rivet-counting minutia. In my Command scens, I’ve never been shy about brushing aside a specific unit’s availability by giving it a fictional name, and I’ve become even more inclined since writing that post. In other words, I might make a fictional aircraft carrier too.
But somehow I’m struggling mightily to translate that pragmatism to prose fiction. But I’m still trying, and I still have hope I can use the informative quality of stuff like the lists to my advantage while not turning into either an infodump fest (“oooh, X has two battalions of ___ per division, unlike Y who only has one, improving its firepower but also hurting it logistically….) or just stalling out.
There is such a thing as too much research, after all, especially if it’s misdirected research.
So, here’s the thorniest question the FE Battalion faces. What to do with casualties.
Using an old public domain military spreadsheet, I calculated a force of the same size and planned equipment as the battalion would be deploying to fight a defensive engagement. They smash their opponent, a larger yet foolhardy force attacking with far worse skill and equipment. The opponent is crushed (becoming combat-ineffective after only one day), they lose only four dead and some more wounded, most of whom can be saved.
Under normal circumstances, the replacements would be easy. But since the battalion’s cast involves a fixed number that can never grow higher, even lopsided victories like this turn into phyric ones. Thankfully, I can use the power of plot to regenerate the battalion between battles-after all, for obvious mechanical reasons, FE:Heroes has no permadeath whatsoever.
I’ve spent years, almost since I started both playing the game and expanding my military reading material, trying to come up with a more “grounded” take on the game Command and Conquer Generals.
Constantly rolling a boulder up a hill would be more pleasant.
The game is nothing then an early 2000s pop culture view of the military. That’s why F-117s are more stealthy in-game than F-22s (they’re distinctive looking, ok?), the ramshackle terrorist force is made with just enough leeway to avoid a backlash while still meeting the villain of the week quotient, and Iowa battleships fight alongside beam cannons. China is the second faction because Russia was still picking itself up, and you get the idea.
Ok, so the real conflicts in Syria and Libya have featured conventional wars with ramshackle technical contraptions, so in hindsight it’s slightly better. Fair enough. But battles ranging from the pyramids to the Pacific, with the US able to traipse around as it pleases in Iran and even Russia (!), and geography being a dubious afterthought. Yeah, it still has some way to go.
The cancelled Generals sequel, to its credit, did try to turn the GLA into a more diverse and less blatant world populist uprising, but that still leaves everything else.
Sometimes settings just aren’t salvageable, and aren’t even fun to try and salvage. Generals is another setting with no foundation.
So, it’s very weird how when dealing with the early “Circle Trigon” phase of US military OPFORs (a history of their progression I recorded in another post at Baloogan Campaign), my usual approach to exercise scenarios has been turned on its head. I played a largely futile attack by USMC aircraft on a battleship/cruiser pair in Command, and it was really fun.
However, instead of an American battleship and cruiser, I represented the Trigonist warships with a French battleship and Spanish cruiser. This was “in-character” for the Aggressor backstory, which featured them carved out of Bavaria, Italy, Spain, and France. The Aggressor Navy being vaguely defined gives me a lot of creative freedom (it’s neither a direct copy of an American unit or obvious Soviet stand-in). I think my approach involves…
- For later OPFORs, using “Actor” aggressor units adds variety, as a break from the waves of units. But for this earlier environment, obscure French/Spanish/Italian units “in-character” get their chance to shine. The Circle Trigon backstory is so goofy I feel compelled to run with it.
- The proficiency setting is not always “Ace”. Weird how, even as I focus on the ‘characters’, I shift to the ‘actors’ proficiency. These are ad-hoc units trained in Aggressor tactics and speaking Esperanto, not the full-time OPFOR that became a beast at Nellis and the NTC. But who knows, I could make them aces if I wanted to 😀
- Just wanting to have fun.
And I certainly did. I really should make a full Aggressor scen that treats everything seriously.
To put the FE Battalion on the offense or defense?
I’m leaning towards defense. A basic foot infantry battalion is more capable in defense, especially in closed terrain than it is on offense against a heavier conventional foe. Then again, I’m considering putting them in a mechanized battalion, because a foot one is simply too limited.
I don’t want to put them in some sort of special forces unit, even though bizarrely it’s what arguably fits them the best.
Now for the enemy. In military terms, this is easy-it’s the Circle Trigon/Krasnovia/Donovia. In other words, an enemy made as a bland opposing force in an artificial battle. Good for artificial battles (and it’s not like the canon FE games are the most deep and intricate anyway), not so good for character development or a sense of meaning.
Now for what their parent regiment/brigade will be like-will it be composed of other high fantasy turned-soldier transplants? Regular troops regarding it as a weak link?
Good news is I have a command staff.
Robin as CO.
Cordelia as XO
Mark as Operations Head
Matthew as Intelligence Head
Merlinus as Logistics Head
Oh no, I’ve stacked the staff with people from my favorite game (FE7) and the most popular (Awakening)! :p.
Now to figure out where to put the more problematic ones…
FE characters have some anime physics and a few superhuman strength feats. I call them “Captain America level”, but their lower durability means they can’t be wasted in a line unit. At least if I wanted to be practical.