The latest Command Community Pack has been released, with a whopping 29 new scenarios available in it.
I made two of them, Brazil Abroad and Human Limitation, and figured I’d give a “director’s commentary”.
- Brazil Abroad was both logistically limited power production, and a slow-paced, sustained ops air campaign, something I feel has been underutilized in Command. I wanted to give the player limited resources and a wide array of freedom when pursuing a target, which in practice meant a LOT of targets.
- Human Limitation is a concept I’ve been interested in for a while, even before I got Command. Not just of Gaddafi’s African adventures leading him to Rhodesia, but the basic min-max concept of lots of equipment and little skill vs. the exact opposite.
What will I make next? I’m considering a Circle Trigon scen or doing what I’ve long scoffed at, making a pull-out-all-the-stops classic WWIII.