And, it’s done. So, my thoughts on this Payday 2 event:
- Story elements. I’ll talk about those below, so those who care about spoilers aren’t spoiled right away.
- And Joy for the time being remains stuck in Consoleland.
- Likewise, the fandom’s dream, No Mercy, remains elusively out of reach. (I personally don’t see the hubub, and want an official remix of the heist track more than the mission itself)
- The game has slowed down definitely, development wise. Not unexpected, but you can’t have it all. Thus if this is the worst Overkill can do (they have a reputation for messing up events in some fashion or another), it’s not bad at all. At least they’re updating at all.
- A stealth heist was the first delivery. My thought was going to be “And the next is either going to be No Mercy or some new one thrown together with mostly existing assets that will be bland like Alaskan Deal.” I was half-right. It was a new heist thrown together with mostly existing assets that was awesome.
- Now for the story part. Last chance for spoilers, if anyone cares.
So, it’s becoming this weird almost Assassin’s Creed story of boxes, aliens, and secret lairs. And yet, I didn’t mind at all. I liked it. Yes, it was ungrounded, but somehow the subject matter makes it work. I think there’s a big contrast between:
“Decipher ancient conspiracies and rob the equivalent of the warehouse from the end Raiders of the Lost Ark”
And:
“Have people in instantly outdated meme masks steal goats in a crossover with a deliberately buggy game.”
I had fun with it at any rate.