The DLC/expansion Chains of War has now been released.
The second such big expansion after the past Northern Inferno, this Command expansion offers a 21st century World War III.
More info can be found on the developer’s website here.
The latest Command Community Pack has been released, with a whopping 29 new scenarios available in it.
I made two of them, Brazil Abroad and Human Limitation, and figured I’d give a “director’s commentary”.
What will I make next? I’m considering a Circle Trigon scen or doing what I’ve long scoffed at, making a pull-out-all-the-stops classic WWIII.
So, it’s very weird how when dealing with the early “Circle Trigon” phase of US military OPFORs (a history of their progression I recorded in another post at Baloogan Campaign), my usual approach to exercise scenarios has been turned on its head. I played a largely futile attack by USMC aircraft on a battleship/cruiser pair in Command, and it was really fun.
However, instead of an American battleship and cruiser, I represented the Trigonist warships with a French battleship and Spanish cruiser. This was “in-character” for the Aggressor backstory, which featured them carved out of Bavaria, Italy, Spain, and France. The Aggressor Navy being vaguely defined gives me a lot of creative freedom (it’s neither a direct copy of an American unit or obvious Soviet stand-in). I think my approach involves…
And I certainly did. I really should make a full Aggressor scen that treats everything seriously.
I like obscure conflicts in Command, even hypothetical ones.
However, there’s one (not insurmountable, but still present) issue I’ve fond with would-be post Soviet conflicts. The issue comes from the Soviet-era force structures. In many ex-bloc states, a conflict in the scenario editor ends up in an unequal squash. Surplus aircraft with little standoff capability go against top-of-the-line air defenses designed to stop the USAF.
Thankfully, there are workarounds. Plot ones like saying the missiles aren’t totally deployed, in-game ones using WRA and proficiency changes to make the SAMs less effective, or, in the case of large countries, taking place in an area where the best defenses wouldn’t be stationed anyway.
The Command Community Scenario Pack has just been updated, with a wide array of new scenarios ready for play. These range from adaptations of classic Tom Clancy novels to large original works to alternate-history what ifs.