Command Fiction: The Challenge

This is based on my scenario “A Day At Red Flag”. That scenario was intended to be a brutally difficult challenge. And it succeeded. I’m intending a revision to make it more diverse, but in the meantime, enjoy this in-universe challenge.

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The MiG-28s of the Krasnovian Frontal Aviation served as the first line of defense. If anything limited them, it was that they had been too successful. Their ground-intercept radars were intact, while those of their enemy had long since been reduced to scrap. The war was going well. But not well enough that they didn’t have problems. An array of contacts appeared on the radars. The enemy was trying something.

The CAPs were doing their job. As skilled as the Krasnovian pilots were, the F-4 Phantom could simply fire more weapons at more angles than their own light fighters. More importantly, the dogfights were keeping the MiGs off the strikers.

Of course, the strike craft had their own problem, as they flew right into a hail of Yastreb-U missiles and AAA. To their credit, the Weasels had managed to hit a surprisingly large number of radars-but it was a far from bloodless victory.

Then the few surviving Phantoms dropped their bombs on the fuel depot. The result was-very little damage, with only a handful of AA guns destroyed for good. Analysts revealed that the bombs released were not intended for such a hardened target.

In all, the mission was a success. At the cost of a few replaceable light fighters and radars, they had obliterated a high-end strike package.

For years afterwards, Krasnovians would celebrate “The Wipeout of ’77.”

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In fact, this was all a simulated but intense exercise. The Wipeout of ’77 over Nellis would go a long way to minimizing the odds of a similar one in real life. Many lessons could be learned.

Behind the scenes:

  • Krasnovia (from “Krasny-red”) was a common placeholder name for a Warsaw Pact-styled force in Cold War exercises.
  • MiG-28s are from Top Gun, played by F-5s. Since I used F-5s as Aggressors in the scenario, the name works.
  • Yastreb-U is a crude translation of “I-Hawk”, the missile I used in the scen.

Five Minutes of Typing

This is an exercise to see how much of a story I can type in five minutes.

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The acquisitions didn’t make sense. They were just prestige ones, ones for the people at Berill to say they’d gotten a piece of their old enemy. Wilson doubted the plants would be producing for much longer-a few years, before either being sold off again or closed down.

Even if they lasted, they were still being downsized-that much was certain. Berill needed them to be profitable, or at least try to be. And it was harder than ever to manage such an unwieldy conglomerate.

So, Wilson left.

One Fighter, Two Adversaries

Here’s an example of the same unit in Command simulating two different opponents. This is a kind of follow-up to a post of mine on Baloogan Campaign dealing with exercise scenarios. An aggressor squadron of F-16s, unnamed but based on the 18th Aggressor Squadron, is deployed.

f-16CMANO

All of the F-16s are the same unit, but have vastly different loadouts. The top six are there to simulate a “light OPFOR”, and are armed solely with short-range missiles. Now, it is worth noting that an ace-proficiency F-16 equipped with high-off boresight missiles is going to be a tougher opponent than say, a scrounged-up MiG-21, but the point of the exercise scenario is to provide a worst-case opponent, while still keeping said opponent in the same general category as the potential foe.

The bottom six are primarily armed with long-range AIM-120 AMRAAMs. Their goal is to simulate a “heavy OPFOR” equipped with more modern, higher-end equipment. They’re still there to provide the greatest possible challenge to the player’s side, and would likely be paired with different aircraft types to simulate even more capable fighters in a truly gigantic scenario.

For an exercise scenario, the same “actor” can play multiple types of “character”.

Command Scenarios I’ve Wanted To Make

Here are some Command scenarios I’ve wanted to make. This whole list would be incredibly long, because of just how excellent the editor is and how much I’ve wanted to make. But a few in my mind right now are (all titles working).

-GIUK-21:

Modern/futuristic GIUK gap engagement.

-Rollback Kickoff

Previously mentioned.

-Three Squared

An attack on a very different and alternate Venezuela. Hugely ambitious, with strict ammo limits, hypothetical platforms galore, a long target list, and an air tempo slowdown. You’d control the USMC Aviation in three days of air strikes on a newly established regime.

-FLAG-21

An exercise scenario featuring carrier and amphibious warfare ship attacks against an OPFOR-state. The scope of it is something I’m debating, and also whether to make two versions-one against a huge “Heavy OPFOR”, and another against a smaller, weaker “Light OPFOR”.

-Sink The Alaska

Vietnam scenario where you use North Vietnam’s aircraft in a sea-attack role to hit American warships bombarding the coast. Was thinking of making a hypothetical Alaska modifiction the biggest target, hence the name.

-Operation Reinforce Padlock

(Had to think of a good name, so I fired up Mgellis’ command Inspiration PadPro generators a few times)

Historically, the Israeli withdrawal from South Lebanon in 2000 led to the quick collapse of their allies. Here, it’s conducted under the umbrella of a high-intensity air campaign against Hezbollah and Syria.

-23:59:59
Cuban Missile Crisis airstrikes. Lua and events to trigger a “delay, then surviving missiles launch” if any one site is destroyed.