The Circle Trigon Light Division

I’ve been reexamining the Circle Trigon Aggressors lately, and their 1947 rendition, before they quickly turned into a telephone-game version of the Soviets, is a little strange(r).

They range from “normal” formations like conventional triangular infantry divisions (three regiments, three battalions per regiment) to “I see what you’re doing” small, tank-heavy armored divisions that resemble Soviet tank corps/divisions from the time period to slightly offbeat ones like their motorized/mechanized divisions with somewhat odd mixes of organic infantry and tanks , to their specialized airborne and cavalry divisions to, finally, the light division.

Light divisions are divided into two brigades of four battalions each. The division and even brigade headquarters have very little in the way of support or weapons, being mostly there as administrative/command formations. The eight battalions are very large (consisting of five companies of infantry with the usual company-level support weapons) and contain an organic battery of four 75mm field guns.

The light division was not meant for high-intensity warfare and, in the “storyline” was disbanded after the first failed Circle Trigon campaigns. Given my liking of “strange” unit formations, I found the light division somewhat interesting.

Circle Trigon Ranks

While looking at the Circle Trigon Aggressors (1940s-1970s), I saw their earlier and later ranks.

Early Ranks:originalaggressorranks

Later Ranks:

aggressorranks1973

Some notes:

  • The early ranks are made with American insignia, using a mixture of junior bars, major’s leaves, and cavalry sword pins. The later ones use a mixture of bars.
  • The rank structure is actually Spanish-inspired rather than being American or Soviet/Russian. Two giveaways are calling lieutenant colonel-equivalents “Commandants” (although in Spain itself it’s major-equivalent) and, more importantly, general officers “general of [unit they’d command]”.
  • Following on the above, when they become more blatantly pseudo-Soviet and thus went from “division” to “army”, the position of “general of corps” became obsolete. So the three star rank became “General of Army”, and the four-star rank, commanding army groups, became the clunky “General of Armies“. From a brief machine translation into Esperanto, it became Ĝenerala de Armeo (3 stars) and Ĝenerala de Armeoj (4 stars).

 

Interesting to see in hindsight.

The OPFOR Mega-Collection At Baloogan Campaign

I’ve long had a strange love of the “OPFORs”, those exercise-fodder wrestling heel countries, and an even stranger desire to read documents that were hundreds of pages long and written in field-manualese for fun. So it’s no surprise that my collection of un/declassified documents grew bigger and bigger.

After my latest finds, I decided that the time was right to share them, so I made an official post detailing the “OPFOR Volume 3” and containing the access at Baloogan Campaign.

I had to collate them. In part because all of them were just too big to fit into one folder effectively, and in part because, even if I could handle the size, it would be too “jumbly”. Thankfully, I was able to come up with three categories. The first was “fake countries, the OPFOR manuals” I’d used in the first two volumes. The second was specific intelligence assessments on real countries at the time-ie, the famous FM 100-2 manual series on the Soviet Army. The third was miscellaneous commentaries that, even though most did apply to the “real countries”, didn’t quite have the same theme.

So they’re ordered and ready for your perusal.

In Praise of the Krasnovians

Now, as my writings on both here and Baloogan Campaign have shown, I have a fondness for the “OPFORs”, the representations of the enemy from the Circle Trigons to the present.

opforbriefing

This painting is of Krasnovian soldiers and is definitely not one of OPFOR soldiers in Fort Irwin.

Now, part of it is for their historical worth. It’s interesting to see training in history, interesting to see how accurately the doctrine of the enemy being simulated was portrayed, and interesting to see how it compares to the paper doctrine of the “Blue Force” trainees.

But another part of it is, ironically enough, in literary terms. Because of the very “fake” quality of the concept. The exercises themselves of course were not meant to win Nobel Prizes in literature. The OPFOR states were meant only as an openly artificial foe in an artificial fight.

Note the statement “openly”. Having slogged through an Augean stable of bad 198X World War III fiction, I can say that seeing something that’s just openly, plausibly, unconcernedly, an artificial creation feels refreshing in its honesty. Given how many bad works of fiction both prop up the Soviets (or other opponent) as a similarly artificial pop-up target in practice and are treated by their fans as something otherwise, there’s a part of me that just wants to see:

“A Krasnovian Tank Army is approaching. Are you a bad enough dude to stop the Krasnovians?” Cue the Abrams/T-80 slugfest.

Plus I think it adds a bit of humor, a knowing wink. And the genre badly needs works that lighten up a bit.

Command Fiction-Southern Push

So I figured I’d unleash the Circle Trigons again. This came from a simple scenario editor experiment where “ground attack aircraft” (read, dive bombers) hit an American armored unit.

_ _ _ _ _ _ _

In the Campaign, the Circle Trigons launched their attack, with ‘several dozen’ aircraft striking throughout the day. Making heavy use of incendiaries, Aggressor ground attack aircraft disrupted the reserve during the heavy tank regiment’s attack. AAA fire was intense but only one attacker could be confirmed down.

The amount of tanks and vehicles destroyed was modest, but it did snarl the division’s response during the operation. Yet just as the large tank attack was in part a tactical diversion, the entire campaign, the third amphibious attack on the southeastern US, was a strategic diversion.

The real crown jewel was England, and thousands of vessels were making their way into the western Channel…

_ _ _ _ _

Yes, I’ve gotten a crazily detailed plan for the Aggressors to cross from Continental Europe to England. If they can stage amphibious invasions of the US, why not the much closer Britain?

 

Command Community Pack Commentary

The latest Command Community Pack has been released, with a whopping 29 new scenarios available in it.

I made two of them, Brazil Abroad and Human Limitation, and figured I’d give a “director’s commentary”.

  • Brazil Abroad was both logistically limited power production, and a slow-paced, sustained ops air campaign, something I feel has been underutilized in Command. I wanted to give the player limited resources and a wide array of freedom when pursuing a target, which in practice meant a LOT of targets.
  • Human Limitation is a concept I’ve been interested in for a while, even before I got Command. Not just of Gaddafi’s African adventures leading him to Rhodesia, but the basic min-max concept of lots of equipment and little skill vs. the exact opposite.

What will I make next? I’m considering a Circle Trigon scen or doing what I’ve long scoffed at, making a pull-out-all-the-stops classic WWIII.

Writing On The Blank Slates

So, what do I do when confronted with a semi-blank slate character?

Make up an incredibly ridiculous backstory, of course. Undertale is a good example in point, because of how deliberately vague everything in it is-given my fertile imagination. Obligatory spoiler warning despite the game having been out for quite some time now.

_

_

_

The main character of the game is intended to be a blank slate. Their low-res appearance is intended to be of an ambiguous gender.

Nearly of my Frisks are girls, based solely on me thinking the sprite looked more like one. But more importantly, all of them have extant human families. The story of the one who climbed the mountain varies a lot-ranges from the child of two wealthy financiers to a struggling parent, to a crackpot “analyst”. But the one variable is that all of them are kind and loving. The worst I got was an unscrupulous and hideously ambitious “stage mom” who pushed her daughter too hard and, post-pacifist end, sees her as a way up-but who is still ultimately caring and not outright abusive.

I tend to dislike kicked-puppy backstories, and for someone like Frisk, it makes even less sense that an abused, beaten child could be as friendly and forgiving as them (to say nothing of their incredible will to live).

One of my crazier, not serious ones is Frisk as a Little Sister style test subject, the antithesis of that. One of my crazier ones is her as a descendant of a Circle Trigon fighter, but that’s just me liking that crazy taxpayer-funded Esperanto empire too much.

_

_

Chara, the other human in the game, is a harder case. A kicked-puppy background is easier to justify for them, as they “hated humanity” and ended up committing suicide.  At first, I made Chara a boy named Charlie, but now they’re sometimes a girl with that as their proper name.

To be honest, Chara never held that high a place in the story for me. They’re long dead by the time Frisk drops into the underground, and that’s that. No genocide route and none of the increasingly twisted “narrator Chara possession” theories.

But I still wanted a backstory, and my most recent attempt at one was surprisingly large. Chara’s father was a war criminal who met a violent end, leaving his/her De’Londa Bryce-esque mother to try and preserve her lavish lifestyle on his dwindling ‘prize money’. When Chara got old enough, reading about their father’s actions and mother’s stress made something in them snap and they ran off to the mountain where it was rumored no one returned from. The rest was history.

Although, the words “war criminal” and “cutesy Earthbound homage” don’t exactly go well together. Oh well…

 

Unleashing the Circle Trigon

So, it’s very weird how when dealing with the early “Circle Trigon” phase of US military OPFORs (a history of their progression I recorded in another post at Baloogan Campaign), my usual approach to exercise scenarios has been turned on its head. I played a largely futile attack by USMC aircraft on a battleship/cruiser pair in Command, and it was really fun.

However, instead of an American battleship and cruiser, I represented the Trigonist warships with a French battleship and Spanish cruiser. This was “in-character” for the Aggressor backstory, which featured them carved out of Bavaria, Italy, Spain, and France. The Aggressor Navy being vaguely defined gives me a lot of creative freedom (it’s neither a direct copy of an American unit or obvious Soviet stand-in). I think my approach involves…

  • For later OPFORs, using “Actor” aggressor units adds variety, as a break from the waves of units. But for this earlier environment, obscure French/Spanish/Italian units “in-character” get their chance to shine. The Circle Trigon backstory is so goofy I feel compelled to run with it.
  • The proficiency setting is not always “Ace”. Weird how, even as I focus on the ‘characters’, I shift to the ‘actors’ proficiency. These are ad-hoc units trained in Aggressor tactics and speaking Esperanto, not the full-time OPFOR that became a beast at Nellis and the NTC. But who knows, I could make them aces if I wanted to 😀
  • Just wanting to have fun.

And I certainly did. I really should make a full Aggressor scen that treats everything seriously.