Attack of the Mosaics Lives-As A Campaign

So, I shelved Attack of the Mosaics in favor of a story that I also shelved. Thankfully, I can return the former to service-as a Command scenario set/campaign. Right now it’s still nothing more than basic editor strength experiments, and like many other campaigns, it could very well end up as part of the giant trash pile. But I’m oddly attached to it because the setting works well with Command.

  • The most obvious is the setting involving military equipment.
  • The “multiversal” nature of the setting means I can include anything I want.
  • The (REDACTED) “rules” mean I can go from semi-realistic surplus fleets to superpowered aircraft carriers launching A-12s, all controlled by the seemingly private army.
  • Similarly, the antagonists can be as plausible or implausible as can be.
  • Mosaic has a general “No nation-states, please”, approach to contracts, except in unusual circumstances. They don’t like the political wranglings of fighting nations, and will resort to training and support-even that is iffy if their would-be client has gotten into something it can’t handle.
  • Of course, there are exceptions…

So, I can theoretically make something only somewhat exaggerated, and I can make something as out-there as the old “Ancient Armies, Modern Weapons” I did, all in the same campaign. What’s not to like?


Wariness About Writing Battle Scenes

Would I look forward to writing a battle scene in a technothriller? Probably not. The one thing I don’t want my battle scenes to resemble is an extremely literal Let’s Play of Command.

I consider using Command to be very useful to get the general feel for how a battle would go, but I wouldn’t use a demonstration scenario as an exact simulator. Having read too many battles in very bad books that did resemble simple after actions reports/let’s plays of various wargames, I fear repeating it.

Plus focusing entirely on numbers takes away from the feel that a good story needs. Losing one aircraft in an attack run but conveying the feeling of terror works far better than losing five aircraft but having it come across as a boring history document written long after the engagement. (I’ve seen both, unfortunately)
If I go for Attack of the Mosaics, which is the most technothriller-esque work of the concepts I posted, or another story of that nature, Command can be used-in a limited way. I do not want the characters to play second-fiddle to the equipment.

Story Concepts

See, I don’t really know what to write. I want to write a narrative web serial fiction, but I have so many concepts and only one that I could really focus on. The ones I’ve narrowed it down to are (working titles, I know they’re bad):

“One, Two, Three, Dead”-the story of a disturbed man who is given a chance to change history and be on top of his fate-if he becomes the mysterious agent known as the “Four of Spades”.

“Todd, Jane, and Steve’s Amazing Xenotech Adventure”-this is a screwball, goofier story about a guy recruited to work in a dead-end convenience store no one goes to-except people seeking “xenotech”, since the store is a front for a mysterious agency.

“Attack of the Mosaics”-a more conventional military thriller about the multiverse’s biggest “contractor”.

All three would take place in the same setting, which I made extremely broad on purpose.

I’ll be posting the first draft chapters of all three later. For now, comments are welcome.