Command-ing a Slapfight

One of the appeals of Command: Modern Air/Naval Operations is that it gives players a chance to use military platforms to their full potential. It can be a carrier group launching a super-strike. It can be a unit of heavy bombers fighting equally advanced SAMs.

Or, in the case of my latest scenario editor experiment, it can be a more realistic battle of what Saltybet would call “P-Tier” units. I took the MiG-21bis and Mirage V, eastern and western aircraft both armed with just rear-aspect AAMs, set both sides to “novice” proficiency, set up spotting radars, and let them have at it, with ten on each side in a staggered patrol.

The result, when the survivors ran out of fuel/ammo and returned home, was:

  • Seven lost MiGs and four lost Mirages, albeit with a good number of endgame calcs that could have swung things the other way with better/worse rolls.
  • A LOT of flopping around and being unable to fire, and some missiles overshooting once the target turned. However, the low proficiency was such that when a good solution was obtained, it usually meant that the target aircraft was shot down.

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