Wither the RTS

I’ve enjoyed many a real time strategy game as a child, being (for the most part) a Command and Conquer player, with everything from Generals to Red Alert. I also played my share of Starcraft and Empire Earth.

Now that I’ve said that, I’ll say the controversial thing. In my opinion the RTS genre was/is fundamentally flawed from the start, and its decline was both understandable and deserved.

As for the biggest problem with their gameplay, I think this post by “Reaper_93” on Spacebattles explains it far better than I could. (The short version is that they require two different and seemingly contradictory skills, which limits their appeal).

There’s another one I’ve noticed myself, and that’s that in RTSes, the single and multiplayer might as well be two completely different games. Evidently, their userbase agrees, because I’ve heard and read that a majority of RTS players (including me) never even touched the online multiplayer. This is understandable. There’s another problem, in that the single-player experience is either an AI skirmish mode that’s a twisted parody of online multiplayer, or a campaign.

Campaign missions, are, by and large, terrible once you take off the rose-tinted glasses. At least without the context of the story and mission. There are exceptions, but most of them amount to “survive the early game. Then build a blob of of units. Smash. Repeat if necessary until victory”.

So you’re left with either an ultra-crunchy (especially with later RTSes chasing the esports white whale) multiplayer game that isn’t beginner friendly, or you get a cinematic campaign just as linear and forced as the stereotypical FPS that has no replay value.

I may be too harsh, but it’s what I feel about the traditional RTS genre. I enjoyed it when I was younger, but you like a lot of things when you’re younger that you don’t when you grow up. After all, when I was younger I enjoyed playing the infamous Shadow the Hedgehog too.

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