So, I beat the story mode of Fire Emblem Heroes on normal.
Now to give my thoughts on the game. See, for what it is, a free to play mobile hype-building game, it works well. To complain about the simplified gameplay, much less the business model, seems unfair. And to a degree I’m not the game’s target audience. (Not that I’m not a Fire Emblem fan, quite the contrary. I’m just somewhat wary of free to play games)
Now for what my biggest legitimate complaint against the game is. What little there is of the plot. I can understand an excuse plot “summon the heroes to fight the heroes summoned by someone else”. But the game moves just beyond the sweet spot of essentially no plot at all into a repetitive “Sorry I’m contracted to fight you-OW!-Ok I’m not!” mode, and just enough dangling threads to be annoying without being mysterious.
Plus the ludonarrative dissonance is incredible. The story needs to be bare bones in order to accommodate whatever heroes the player gets in the random summoning system. Fair enough. This leads to stuff like one hero slashing apart his own son. Without the slightest comment. It’s a little off-putting.
That being said, the game is still enjoyable, and it’s spurred along my persistent Fire Emblem Battalion concept. Not only is the hero summoning a good reinforcement to whatever excuse plot I come up with for how they all end up in the same place, but the voice acting and detailed drawings humanizes many of the previously dull characters. This means it’s going to be harder to just say “throw the dull ones onto the casualty lists”.
It’s bad form to have that sort of effect anyway. I’ve seen stuff where you have developed characters you know will live and undeveloped ones you know will be killed off. So I guess, thanks to the game for for pushing me in the right direction 😀