This Command Fiction vignette is based on my scenario Yellow Sea Patrol. The scenario itself is one I’ve found largely unsatisfying due its luck based component. I still like the concept, it’s just hard to model right in an operational level sim.
So, this is a Cold War story-no, it’s-a story of luck.
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The destroyers Morgan and Winters had just fired the first shots of the Cold War, and just taken the first hits. Whatever encouraged the ChiComs to go out with their Mustang and torpedo boats remained a mystery.
-What wasn’t a mystery was the outcome. A destroyer beat up by air-launched rockets and the torpedo boats all on the bottom of the ocean.
-What wasn’t a mystery was the outcome. A destroyer getting purely cosmetic damage from air-launched rockets that missed it.
-What wasn’t a mystery was the outcome. A destroyer sunk by a lucky torpedo hit, the first postwar loss of a ship that size.
Was the outcome indeed a mystery? Not what it was that particular day, but what it could have been?