So, one of my endeavors in Command has been to make a scenario where the player controls the plotters of a coup attempt. At first, the main stumbling block was what country to set it in, and at what time. I figured that out.

The problem is that fixed-wing aircraft are inherently the worst tools to use for a coup. Coups are about seizing, even more so than conventional battles. Because of this, there have been only a handful of historical coup attempts that relied largely on aircraft and all of them failed.

The paradox is this-if the circumstances make the coup likely to succeed, the fighter aircraft are superfluous. If the circumstances make it likely to fail, they’re irrelevant no matter what their performance.

I do have an idea of how to model their niche, so that’s not an issue with making the scenario.

Just an observation that shows why an unorthodox situation is unorthodox.

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