The introduction of what I call “tethered intercepts” has gone a long way to increasing the viability of the MiG-21 (and its closest western counterpart, the F-104) in Command.

For what a tethered intercept is, I’ll let this dev video explain.

Even with tethered intercepts, the lightweight third-gen fighter has very real limits. I’ve been testing those limits.

640px-Derelict_Iraqi_MiG-21

An Iraqi fighter, the guinea pig. (The original photo caption said it was a MiG-21 but the cockpit shape makes it look like it could be an F-7)

This started as part of my on-and-off “Rollback” series, where Iraq decides to sacrifice its fleet of MiG-21s. For both that and for a last-ditch effort (in either 1991 or 2003), I was curious to see how they’d fly.

Against a “Big Blue Blanket”, they were toast. Against small groups, with low proficiency, they occasionally got an endgame calc in and even more occasionally scored a victory, but were still ultimately toast.

Upping the proficiency only slightly improved matters.

Note that assuming such a mission is possible at all (beyond game mechanics) depends on the willingness of the pilots to fly such a dangerous operation. For the truly fanatical, determined, and/or naive, it’s possible. But for an already demoralized, broken force, it’s not.

Lua and the event editor enable the possibility of such a mission, although programming in dozens of MiG-21s is not the same as programming in a half-dozen Su-27s (as I did in one previous scenario with random options).

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