The visual novel gameplay paradox

There is a massive paradox I face with playing a lot of visual novels or text adventures. In theory, they should be less stressful, as there’s no gameplay beyond choose-your-own adventure choices. In practice, while I’ve played and enjoyed many of them, I find it often isn’t the case.

I think the paradox is this. The two default choices I have are either blunder my way through blindly and get the default bad ending, or robotically follow a guide. One you know won’t be as fulfilling, and the other has little sense of mystery.

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