One of the best things about Command is that it can be both a what-if simulation and an enjoyable experience at the same time.
So I designed a scenario, intended as an exercise (a favorite of mine). In this case, the exercising nation was Iran, and the goal was to see if its air force had any offensive capability whatsoever. Hordes of shah-surplus and ex-Iraqi “reparation planes” face against the best approximation of the Gulf States’ ultra-modern hardware-F-14s, modified I-HAWKs, and a Tor missile battery.
A combination of feedback and my own trials answered the question. “Nominally.”
Over two dozen aircraft were lost in the full playthrough in exchange for moderate damage to part of the target airbase. Enough to win the scenario (which was only asking if they can get anything on the target at all, regardless of cost), but in real terms, not cost-effective in the slightest.
Against a force with better missiles than the AIM-54, they’d have fared even worse.
The scenario is available under the Steam Workshop as “Iran Airbase Attack Drill”, and has been submitted to the community pack. Making it was very fun-the concepts of both the player being qualitatively inferior and forcing them to take heavy losses are ones I’ve been interested in, and I’m already entertaining ideas for using a similar force mixture in a “real” battle scenario.