An RPG was recently released. This game, released to much applause, stood out for its ability to progress through the entire game without the main character killing any enemies. The name of this RPG was-
-Fallout 4. What, you thought it was Undertale? Oh, it was that too. The two are as different as games in the same nominal genre can be. While Undertale was designed for this (and in fact, to get the best ending requires it), Fallout clearly wasn’t. Someone found a way to win at Fallout 4 without technically killing any enemies. Note that it should be said technically. They still end up dead, it’s just that your counter stays perfectly clear.
Fallout 1 has zero required kills (directly, at least). Fallout 2 has only one. Fallout 3 has a handful. The game I’ve played the most, New Vegas, could theoretically be done with one direct kill (Mr. House on a Yes Man route), or zero if one assumes the Brotherhood of Steel’s evacuation procedures are very efficient (blow up the bunker as House requires without killing anyone inside).
4 is far more combat-focused, and has unskippable, unavoidable encounters. The player managed to do it anyway, though pushing the already wobbly game past its limit at some points. And watching it is interesting, to say the least. (Just in the first video the player “level grinds” through putting up a million wooden bureaus).
The result can be seen in this playlist.