Of all the Command scenarios that I made, which is my favorite? There’s normally little novelty in running scenarios that you’ve made and have playtested many times, but there’s one that I’ve enjoyed playing several times since I made it-and that’s a little surprising to me.

That scenario is Regaining Honor, set in April 2015 (it was made in 2014). You control the 1960s to 1980s-vintage planes of the Yemeni Air Force, and to get the people to rally to the unsteady national government, the defense minister has proposed a plan to shoot down several American drones operating above the country. They’re just drones, so the US wouldn’t possibly counterattack…

Regaining Honor. Drones hit targets, civilians travel, and a pair of Yemeni fighters takes off and heads west.

What I like about the scenario is several things:

-There’s an element of random chance. Every time you shoot down a drone, there’s a small chance the counterattack will begin. So it’s possible to play the scenario, shoot down a few, and then return home and not risk the counter-or get hit with the attack right away.

-You’re weaker, but not totally helpless. I’ve wanted to make Command scenarios where you’re the outmatched opposition against the “big blue blanket”, and seemed to get it right here. The Yemeni Air Force falls when confronted with the opposition, but can still, if played right, take a few fighters down with it.

-Just the character of it. I have civilians, and although the missions for them are a little rough, they still fit. The drone targets are a separate side by themselves. Just letting the scenario run makes it feel more-immersive.

A large update wouldn’t hurt, but the scenario in its original form is something I enjoyed playing as well as building.

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