How I make Command Scenarios

What’s my secret for making a lot of Command scenarios?

-A focus on making small scenarios, driven by a mix of computer limitations and personal focus.

-Adopting a “better is the enemy of good enough” attitude and thus being less willing to constantly tweak a scenario before its release. I’d rather have something I’m 80% satisfied with than 0%

-So far, not attempting to push the limits-no Fei Lian with its complicated scripting or a huge scenario with hundreds of units and dozens of missions (yet).

-Basing most of the scenarios around forces with limited resources. I find minor clashes to be more interesting (most of the time) than the 3045600th fight in the GIUK Gap. Even when the latter is good to play, I find the smaller ones a lot more fun to make.

-However, I’m beginning to feel like I want to push the limits more. Paradoxically, having less Command time is making me want to go into more detail. Small matches lasting a few in-game hours are good, but I’ve made so many I want to see how far I go with one lasting multiple days.

-A few of my scenarios are based on documents. A piece on the early Red Flags was enough to inspire me to make a 1970s Red Flag scenario-similar with a piece on Soviet submarine operations in the Atlantic.
-Thus, I’m making (or hope to make) a scenario lasting several days, involving Lua to change operational tempo throughout those days, based on a Parameters article advocating a rather-unconventional- doctrine.

One thought on “How I make Command Scenarios

  1. Pingback: My Unfortunate Command Scenario Slump | Coiler's Creative Corner

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